Set the rest of the money aside where all players can reach it, as you generally do in games involving money. You may want to keep them laid out like so: Next, you’re going to want to give players 20 money, a Main Gate card, a Loan card, and a Player reference. Generally they’re just used to describe what each of the themes contain or to let you randomly choose themes once you’re a bit more familiar with the game. You should set them aside now you won’t need them for the remainder of the game. 4 players: Use Robots, Pirates, Vampires, and JungleĮach one of these packs has a white overview card:.3 players: Use Robots, Pirates, and Vampires.You’ll need one per player, and generally the game recommends them like so: The first thing you’ll notice is four “Theme Packs”, which are various themes and rides that your park could have. So setup’s a bit complex, so stick with me. I will try to focus on as much of the gameplay as I can cover, instead. As such, I may not necessarily comment on art (unless it’s really really excellent or thematic, like War Co.) or piece quality or stuff, as some of that is liable to change based on reward levels and stretch goals. It’s coming to Kickstarter on August 16th, so this is a preview of the game as it was given to me for review. Given my love for that style of game, I was over the moon about getting a chance to review Unfair, a game about building your own theme park (potentially at the expense of your opponents). Not only was it a delightful game about building a park that you’ve always dreamed about going to, but it also had questionable policies around how fast you could make a ride launch and little kids can be sociopaths. So, my favorite game growing up was Rollercoaster Tycoon. As this is a preview, I will mostly keep my comments limited to gameplay, though I actually also really like the art here, too. Base price: Looks to be ~$49 USD, based on the Kickstarter.įull disclosure: A preview copy of this game was provided by Good Games Publishing.
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